Once a Sim has reached level 10, a special series of opportunities begins that lead to the invention of the SimBot, the most amazing invention of all. The Sims receives a call from their neighborhood science facility and is given a series of difficult tasks that must be completed in order. The Sim is asked to collect a specific number of objects and bring them to the science facility:
1 Unit of Palladium
10 Life Fruit
1 Pink gem with the Heart Cut
100 Units of scrap
After these four steps have been completed, the Sim must go to the Inventor's workstation and choose the Create Mystery Invention interaction. Working on this invention takes days to complete. However, once done, the Sim has created a SimBot, a robotic Sim that lives with them as a friend and companion (if there is space in the family for an additional member). Now the Sim can create additional SimBots, provided the above materials are collected again. (They do not need to be taken to the science facility.) SimBots can be purchased as a lifetime Reward, too, but they do not come with the blueprints to create additional SimBots.
What are SimBots good for other than company? SimBots are very good at repairing objects. They begin with highly developed Handiness and Inventing skills, so any activity associated with those skills is available. SimBots do not like water and will avoid it (they never need to bathe). If a SimBot gets wet, it shorts out and cannot be interacted with for a little while, just like a fainted Sim. SimBots prefer to eat scraps, so make sure you have plenty on hand. You can send the SimBot to the junkyard to collect more at any time.